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Duo Maxwell ([personal profile] divine_braid) wrote2022-07-18 02:08 am

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Reserve Link: https://voidtreckermods.dreamwidth.org/2238.html?thread=2822590#cmt2822590

Player Information



Name: Sailor G
Age: 44
Contact details: [plurk.com profile] sailorgundam06 or SailorGundam06#2608
Other characters: None

Character Information



Name: Duo Maxwell
Canon: New Mobile Report Gundam Wing
Canon Point: just after Endless Waltz
OU/AU/CRAU/OC: OU
Age: 16/17 approximately

World Information: After Colony Wiki

Personal History: Duo Maxwell Wiki

Personality: Duo Maxwell certainly lives up to his name. He is a true exercise in duality. Duo presents himself as this outgoing, happy-go-lucky kind of guy with a slightly off-kilter and very morbid sense of humor. He's sarcastic, social, loud, cracks jokes, gives people nicknames... the whole thing. Considering his role in Operation Meteor, some might consider him just a tad bit crazy. Heck, maybe he is. He comes across as kind of dumb at times, projecting an image of someone who doesn't know how to keep his mouth shut. He always has a snappy comeback and flings teasing insults with the best of them.

All of this, though, is something of a show. Duo has a very dark past, filled with trauma and loss. He was orphaned at an extremely early age, found by a street gang of other orphans, and taken in by them. Many of those kids died in a plague that ravaged his colony, with Duo being one of the few survivors. He lost his best friend and someone he considered a big brother. Later, after forming a parent/child style bond with a priest and nun who took care of him for some time, he lost them in a rebellion on the colony when the church was destroyed. For most of his life, he's known nothing but struggle and loss, scraping to survive. He believes his life to be a fluke, that he honestly should be dead, but just had the weird luck to still be alive. And, because of this, he calls himself 'Shinigami', or considers himself to be something like a god of Death.

And, so... maybe he is a little insane.

This traumatic history of loss has left Duo with a fear of getting close, a fear of revealing his true self to others, of getting attached, because he feels he will inevitably lose them to death. "Anyone who gets close to me dies." And he truly believes it. For this reason, all the loud jokes, all the outgoing backslaps and nicknames, all the crazy antics... it's a façade, a mask, a way to hide himself in plain sight. He tries to keep people at arm's length, if only for their own safety.

That said, when it comes time to be serious and get the mission done, an entirely different side of Duo comes into play. Duo is a master at breaking and entering. He's also a master at breaking out of places he's being held. If he doesn't think he can get into a place undetected, then he sets himself up to be caught and breaks free later. Need stealth? Duo's your guy. Mr Big Mouth is excellent at sneaking around. He can disappear into a crowd with ease. Duo actually likes his enemies to see him as incompetent because it means he can surprise them later with his true skill.

These skills ended up coming in handy, and were the reason he got roped into Operation Meteor. He was stowing away on the ship that was hiding the Gundam that became Gundam 02, Deathscythe. Like Duo, it was a flashy machine, with a massive beam scythe for a weapon and a shield that could be launched from the mech's forearm to drill its way through armor plating. But also like Duo, it was hard to detect, making use of hyperjammer technology to sneak up on the enemy. Duo got caught stealing food on the ship, and the scientist in charge of Deathscythe's development was impressed that the boy had stayed on the ship as long as he had without being caught previously. So, he recruited him. Duo liked their goal. OZ, the Order of the Zodiac, had been responsible for a lot of the destruction on his home colony, and one of the reasons he'd lost a lot of the people in his life. Duo can carry a grudge, and this was a big one. Get revenge and take down the people who'd killed his only known family? Hell yes.

The problem with that, though, was that, at the time of Operation Meteor's launch. Duo was only fifteen years old. Sending kids into battle isn't really the best strategy, but that's what they did, and naturally the kids came out of it loaded with trauma. Duo did meet more people who had the same goals, and they worked together, but there were many times he'd thought he'd lost them. Not to mention the feelings he had to cope with as he'd realized just what he'd done in regards to killing others in battle. For a fifteen-year-old, those are some deep feelings to cope with.

Plus, because he was acting as part of the rebel faction, there was the constant feeling of being chased and tracked and hunted, the pressure of remaining hidden and completing his missions, and the idea that he was kind of the unpopular guy. The idea that he might be the "bad guy" was a tough one to face. So, in part, sometimes Duo acted as if it was a game to him, a way to disassociate himself with the fact that he was killing real people... that he might be making more orphans like him.

As a result, Duo has trouble settling down. As covered in the various manga that take place between the series and the movie, Duo is shown as constantly moving, whether he's traveling on salvage missions, hopping from friend visit to friend visit, or running yet again from getting himself into trouble, Duo can't sit still. Staying in one place too long invites trouble, and he's always ended up losing people if he does, so it's better to keep moving and not overstay his luck. But, when Mariemeia Barton, aka: Khushrenada, attempts her coup to take over the Earth Sphere in Endless Waltz, Duo can't deny that maybe it's time he has to fight again.

This time, though, things would be different. This time, he was defending. This time, he was going to refuse to kill. He'd spent a year dealing with the guilt and emotions from having fought for so long after Operation Meteor, that he didn't want to go through all that again. And neither did the others. Quatre, Trowa... even two former OZ soldiers who had survived and joined forces with the Gundams later... they moved in to fight the army, to stop them, but, as they did, they fought in a way that only disabled the enemy mechs. They'd found a way to fight without killing, and that became important.

Duo had grown up. Perhaps it was forced by having to fend for himself for so long, by being a child soldier and dealing with his trauma that came with it, but he had to... and fast. And, at sixteen years old, he made the decision to never kill again. And when the battle ended, he was able to do what was needed. He was able to destroy his Gundam. Yes, it had represented freedom and justice. But it also had represented revenge and death and war. And it was time to let it go.

Duo still has his demons to face, and he still hides them behind his Open Mask, but he's slightly more level than he used to be. Things still need to be done, and he still does see himself as the one that should do the dirty work because he feels his experience makes it so others don't have to. So, he'll do what's needed when it's needed. And he'll come back with a grin and a wink to make you think everything's a-okay.

Key themes:
- Revenge - Duo's primary motivation early in canon was just revenge against OZ. Operation Meteor was exactly that, a mission of revenge and destruction. But, it was also subterfuge, as the original Operation Meteor was to drop one of the space colonies on Earth to create the equivalent of a nuclear winter, and the Gundams were supposed to go to Earth afterwards to take control. Unwilling to participate in such a massive loss of life, Duo "stole" Deathscythe at the behest of its creator, and went early, the other Gundams having the same idea, and they carried out their revenge against OZ in their own way.
- Teamwork/Friendship - Another point in Gundam Wing is that we're stronger as a team. The Gundams start off alone and isolated, and things start to fall apart pretty quick, especially when they initially all try to attack each other. Duo has to come to terms with his issues around letting others into his life, letting them help him, and letting himself get attached to them in the process. It's when they worked together, as friends, as allies, as teammates, that they did their best and succeeded. It was then that they were their strongest.

Main Motivation: Liberation from oppressive rule

Skills:
- lockpicking
- explosives
- firearms
- piloting
- stealth
- mechanics
- salvage
- dogfighting (in the military sense)
- networking/hacking
- mech operations
- driving

Item: His leather jacket

Sample: TDM Thread

Notes: